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Heroes Community > Heroes 6 - The New Beginning > Thread: Heroes 6 SoD mod - Additional heroes offline & tutorial
Thread: Heroes 6 SoD mod - Additional heroes offline & tutorial This thread is 2 pages long: 1 2 · «PREV
flammingpython
flammingpython

Tavern Dweller
posted April 09, 2024 12:38 PM

Okay, well do you know of any existing utilities that can edit that file or otherwise view existing heroes in the game and create new ones?

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RedTreant
RedTreant

Tavern Dweller
posted April 14, 2024 07:45 PM
Edited by RedTreant at 21:59, 25 Apr 2024.

Mod v.1.32

flammingpython said:
Okay, well do you know of any existing utilities that can edit that file or otherwise view existing heroes in the game and create new ones?


It's editing like in the first post unfortunately It has a similar structure to the Hex example.

__________________________________________

New version is up "https://mega.nz/file/FOkhGb6Q#wDmeMuT06z-WcUirWqOxi9Lov-Kr5TnJP4VAtJfX7Iw". Alternatively downloadable on https://www.moddb.com/mods/additional-heroes.


Fixes campaign heroes, with some workaround by using already not-working custom slots. It includes Anastasya and Crag Hack. Should now work for all languages.

For curious: it's all related to slot settings. Anastasya and Sandor share slot numbers with DLC campaigns. While that wasn't a problem in full online version, probably since it added them after finishing campaign the right way, it is now. At the same time underlying code can't switch properly affinity but requires Irina might and Irina magic to have same slot. You have to be really careful setting them up also since some slots are reserve i.e. Penelope for Scenario.

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flammingpython
flammingpython

Tavern Dweller
posted May 19, 2024 10:54 PM

Stronghold Mission 3

It starts you off with a fight against an army of equal parity, only the enemy hero is level 19, and your one is level 1 owing to the patch shenanigance. You don't even have the opportunity to equip a Dynasty weapon or assign the single ability point you have. If you did, then I'd be able to take this fight; but you can't so you just end up outmatched. Played the opening battle 5 times and got pretty close to beating it, but no cigar and even if I did beat it, I'd have virtually no army left by that point.

So is there some kind of solution do you think? Other than going through Mission 2 again; each Mission in this game takes about 10 hours to complete and it's just a major drain to repeat it all again.
Hex-editing something perhaps? I already tried editing DynastyData.bin without much success.
I set the AI to easy too but it doesn't seem to affect its intelligence in battle.

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RedTreant
RedTreant

Tavern Dweller
posted May 24, 2024 07:07 PM

flammingpython said:
Stronghold Mission 3

It starts you off with a fight against an army of equal parity, only the enemy hero is level 19, and your one is level 1 owing to the patch shenanigance. You don't even have the opportunity to equip a Dynasty weapon or assign the single ability point you have. If you did, then I'd be able to take this fight; but you can't so you just end up outmatched. Played the opening battle 5 times and got pretty close to beating it, but no cigar and even if I did beat it, I'd have virtually no army left by that point.

So is there some kind of solution do you think? Other than going through Mission 2 again; each Mission in this game takes about 10 hours to complete and it's just a major drain to repeat it all again.
Hex-editing something perhaps? I already tried editing DynastyData.bin without much success.
I set the AI to easy too but it doesn't seem to affect its intelligence in battle.


It's without the mod then? No idea if it's possible. I only knew what to fix so it's level is not overwritten to 1, not really where it's stored. Even if you would manage to find place where level is stored, there is chance that on mission start, unmodded game will roll you back to level 1.
Alternatively if you don't want to install mod and go again, of course the map could be changed in the map editor and replaced by creating you own mini mod, such that you start with set level or more army, based on triggers, but in my opinion it's more trouble than it's worth it.

With given mod you will need to start again of course, but rushing through previous missions on easy, with maxed dynasty weapons and auto battle is quite fast. Speaking here from experience since each mod version meant testing it on a multiple missions...

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flammingpython
flammingpython

Tavern Dweller
posted May 24, 2024 10:11 PM

It's with the mod. But I played through Stronghold missions 1 & 2 before the patch & the mod, don't have the hero saved from that, and am in no mind to play through them again. Well never-mind, thanks for sharing what you know anyhow.

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res
res

Tavern Dweller
posted May 28, 2024 08:11 AM

It's really nice that someone tries to fix things that Ubisoft should have, but there are a few problems with this fix/mod.
1) Names and biographies of heroes are now in English (in Dynasty menu atleast). I'm using a non-English version, so it looks pretty eh.
2) Campaign heroes now have advanced classes instead of basic in Dynasty menu, but those advanced classes are seemingly arbitraly chosen. And non-canonical. I mean, Blood Anton? Tears Crag Hack?
3) Some heroes (including some that you added) still have base class in Dynasty menu/duels. Before the offline patch only Korlagon had this problem.

Also, am I missing something or those Ubi-idiots removed the menu for distributing skills for duel heroes? So now in duels heroes have no skills or spells other class-related 'faceplam'.

Oh, and if I may ask - do you plan fixing some other minor bugs? Like Reaper switching model for Death Knight during victory animation? Or bugs with lich abilities (they were fixed once but than broken once again in a later patch)?
____________

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