Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7+ Altar of Wishes > Thread: Scripting Wishes for Homm5
Thread: Scripting Wishes for Homm5
Kujo
Kujo


Known Hero
who loves to script.
posted November 18, 2002 12:50 AM

Scripting Wishes for Homm5

Although the Heroes 4 editor is very well made and has many options for us mapmakers to utilize, it could be improved and improved much. I have 4 main requests for heroes 5 editor, or the 2nd expansion pack for heroes 4. These are ranked from most important, to least important.

1. Creature spawning
Many times I have gone to make a level, only to find that I can't make monsters reappear after killing them. If this were to be implemented in Heroes 5, the possibilities for creation of maps would be endless. The icon for this option could be a hole in the ground, with properties allowing timed events, continuous events, and triggerable events.

2. Add adventure object
If there is a Delete adventure object option, why shouldn't there be an Add adventure object? Many positive actions could be produced from this option being implemented into the game. A maze, for example, could be endless, having timed events adding and deleting walls at defined times.

3. Fix the Script Length problem
This is a very annoying problem that takes place when a script is too long or too complicated. The way to get around it is to simplify your script, or chop it into smaller pieces. The capacity for scripts is very small right now, but were it to be increased it would be a great bonus to us all.

4. Timed events and triggered events length
In my map, Hero Defense which I am currently working on, I have it so you can choose a hero from several options. When the player chooses a hero, if the triggered events are too many or too complicated, the game will crash. I am not sure if this is a memory problem, but it needs to be fixed and soon. Also, in the same map my timed events crash the game too for the same reasons. In Heroes 5 I would be very pleased to see this problem fixed.

There you have it, the 4 main things to fix in Heroes 5 and/or the second expansion for Heroes 4. If I come across any other things that should be fixed, I will edit my post and put them on here. Do you have any things you are dying to be fixed? This is the place to put them, right here.
____________
guten tag

du bist schwul.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Grythandril
Grythandril


Famous Hero
who is a Chaotic Wizard
posted November 18, 2002 11:29 AM

I hope this time they include a map editor manual.

Making maps is now getting on my nerves.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kujo
Kujo


Known Hero
who loves to script.
posted November 18, 2002 01:44 PM

I think that if you really want to make a map, than you will persevere and make it. I too started out with no mapmaking or scripting experience, and I have come to make several decent maps. Learn by imitating other people's work, such as the default maps with the game. I forget which one, but one of them has several instances where they used scripting. I'm pretty good at scripting, and I might be able to answer some of your questions.
____________
guten tag

du bist schwul.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hobgoblin
hobgoblin


Known Hero
captain hobgoblin
posted November 18, 2002 05:59 PM

Hmmm, I don't know if this idea has its place here, scripting is for events only, i believe.
What could be nice sometimes is to make a map where heroes are unresurectable, or resurectable but just a fixed number of times.
____________
Take me down to a pardise city where the girls are green and the grass is pretty

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Thunder
Thunder


Responsible
Famous Hero
posted November 18, 2002 07:05 PM
Edited By: Thunder on 18 Nov 2002

Kujo, about that triggerable event. It may crash the game because it continues to trigger itself, or it may crash the game because you remove it and then trigger it again (probably inside from the event). I suggest avoiding to use Remove Script action in Triggerable Event, the action isn't needed and may cause the game to crash sometimes. I know this because I have encountered the same problem in my latest map (Trapped Inside The Beast) and fixed it. It is easy to make small errors in long and complicated scripts. I've never seen a Timed Event to cause a game to crash, unless you meant the map editor instead of the game? If it crashes the game and it surely isn't because of triggerable event (that the timed event triggers), I'd like to hear about its nature.

There is also another bug with triggerable events and that occurs when a player loses a battle (and a game) that is called from another triggerable event. Cause may be that the game is ended but it doesn't allow and/or remove the triggerable event from happening.

I'd like to see many small but useful addons to the scripting.

Ask Question with multiple answers (the map maker may add as many as he want to the list). The message body may be something like that uses the radio buttons and the player may check as many radio buttons as the map maker allows and then click Ok. I don't want that the original Ask Question is altered, but a new (and stronger) Ask Question be included with it.

Decrease Adventure Movement, these includes options: Permanently and Until X Days Has Passed. If heroes are still fighting in combat in Heroes V then different action for combat movement.

Decrease Morale and Decrease Luck should be fixed. As it now stands they will almost exception change to good luck or morale.

Combat action fixed and also a new branch added along with the Victorious and Defeated branches, which is Draw (happens much more often in Heroes 4 than in 3).

Ability to copy scripts from and to events. Also ability to copy events from the map editor properties page to another map.

Ability to choose the combat deployement of (AI) creatures. As it now stands multiple stacks of same creatures may change to one combined stack (or just that (neutral or guard) AI doesn't interfere with the combat deployement the Map Maker chose for him).

Ability to teleport armies from one place to another with events. May have more than one destination place and the army could be divided when the action occurs. Needs Destination Teleport Place Object (that is unseen from the game like normal placed event), but may be teleported from any adventure object or placed event.

Destroy Building, an action that removes the building that is built inside a town. However, the building may be reconstructed.

Disable Building, an action that disables the possibility to build building but doesn't remove it if already built.

Has Construction, an action that is used from Conditional Action, checks whether player has building or not for something to occur.

Decrease/Take Skill.

Ability to add heroes to Combat action, and to custom them.

Ability to spawn heroes as well as creatures (like Kujo said) to adventure map.

Increase/Decrease Dwelling Population actions fixed.

Allow the destroying of objects that can contain creatures.

Ability to change the colour of already colourful army.

That's all for now.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kujo
Kujo


Known Hero
who loves to script.
posted November 18, 2002 09:29 PM
Edited By: Kujo on 18 Nov 2002

Good post Thunder. I noticed something else I think doesn't work in the game. Whether it's been noticed or not, I'm not sure. When giving a hero Defense skill, I think the game has misinterpreted the defense to be attack, and it gives the hero attack instead of defense. This is very annoying to be because I cannot give heroes special abilities that consist of defense.

Edit: Oh yeah I didn't see the teleport one before. That is very important and better be in H5. It would simplify things much more than using one way teleporters to get everywhere.
____________
guten tag

du bist schwul.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Thunder
Thunder


Responsible
Famous Hero
posted November 19, 2002 08:16 PM

Nice addition would be to allow the map maker make players allies and/or enemies while the game is in progress. It could be in a form Make Allies Player Colour (any colour which is already included) and Player Colour. Make Enemies works the same way. This idea has a huge dream of possibilities as both single and multiplayer maps can have diplomacy included.

I'd also like to see an option, even though it may be funny, to make such situations like Red Player is Allied with Green and Blue Players, but Blue Player and Green Player are not allied. This may add a possibility also to have a peace (in other words, players are neither allied or in a war).

Display Message To Player (Colour or Alignment is a deciding factor). This means that even if it is the opponent's turn, the player may receive a message that can maybe acknowledge the player what opponent has done.

Ask Question From Player (Colour or Alignment as a deciding factor), is similar to the above Display Message To -system. Both of this actions could be included with the original Display Message and Ask Question actions.

By the way, if the AI comes ever across an Ask Question action (And this means only the scripts), it is the player who answers for the AI. This already exists in Heroes 4 and it may prove to be a nice tip to some map makers and it definately isn't a problem as map maker shouldn't have to ask anything from the AI, just make them (AI Players) do what you want them to do.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kujo
Kujo


Known Hero
who loves to script.
posted November 19, 2002 11:02 PM
Edited by alcibiades at 12:05, 29 Jun 2009.

Other new things in HOMM5 Editor

Things I was thinking of when I was working on my map:

Ability/Inability to see over mountains
This isn't a very big deal to me but it would be nice to have something that prevents players from seeing each others territory.

Creature Editor
There would be a HUGE impact on the game if an option to create monsters was available in the game. Although they could not fully customize how the monster looked and moved, the player could choose from a long list of head, body, feet, etc to make the monster. They could then add special abilities, stats, and many other things to customize the creature. This should also be available to heroes, letting you change their stats, create new portraits, etc.







Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
____________
guten tag

du bist schwul.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0371 seconds