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Heroes Community > Bards Glade Pyre (RPG) > Thread: The Rogue Mage (Glade River Valley) - OOC
Thread: The Rogue Mage (Glade River Valley) - OOC This thread is 4 pages long: 1 2 3 4 · NEXT»
RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted April 06, 2004 04:23 PM
Edited By: RedSoxFan3 on 15 Apr 2004

The Rogue Mage (Glade River Valley) - OOC

I have decided to close down the old thread, because I'm getting rid of the old combat system. The same idea will still take place. You make only decisions. Although instead of the dice making the decisions, I will be making them. So it will basically be all the same for you guys except that we won't be restricted by stats holding us down.

Here is a link to the old thread.

The Saga of Glade River Valley


Creating Your Character:

This part is completely up to you. You can be of any race that you would like. Basically any class that you'd like. You can have any sort of ability that you like however I only ask that you're characters start out rather weak.


Here are some statistics that you will have. I will describe them as first advantages for having a high value in that category and disadvantages for having a high value in that category.

Advantages:

Charm - People you meet will be kind to you. RSF will also take a lot of pity towards you and will generally be nice to you.

Athleticism - You will be able to dodge attacks easily. You will also be able to move more quickly and attack more often.

Strength - This allows you to deal more damage and hit your opponent more often per attack.

Intelligence - You will find your way out of sticky situations much more often. This will also increase the effectiveness of your mage spells.

Wisdom - You will be able to keep yourself out of sticky situations. Your intuition is strong and you know that something doesn't seem right cause you get that weird feeling in your stomach. This also increases the effectiveness of your cleric spells.

Toughness/Endurance - You can walk away and be ready to go to battle after taking a beating that could kill some people. You seem to never tire and when you do get hurt you seem to recover very quickly.

Disadvantages:

Charm - People always misjudge your actions. You are always immediately disliked by anyone who comes across you. RSF is always extra hard on you and will sometimes put you through trials where you can only lose.

Athleticism - You can never avoid any attacks and you are rarely get in a lot of attacks on your opponent, because you are too slow. You are unable to use missile weapons. You are always tripping over things or accidentally getting yourself hurt because you are clumsy.

Strength - You are unable to effectively use most weapons because they are too heavy for you. You cannot use heavy armor.

Intelligence - You cannot get yourself out of sticky situations very easily. You have to learn things the hard way and often make the same mistakes more than once.

Wisdom - You constantly find yourself in bad situations, because you have no perception on what is dangerous. You are also tricked very easily, because you are nieve. You are unable to cast any priest spells.

Toughness/Endurance - You are always getting yourself hurt over the slightest things. Any punishment will leave you either severely injured or unconscious. It always takes you a long time to heal from your injuries.


In this thread your statistics are not predetermined, but rather they are based on the choices that you make. Everyone will start out with low generic ratings in each of the categories. This means that each category will neither be beneficial nor detrimental. When you create your character you will get extra points to add as you wish. However making decisions will be the main thing that determines what your stats are.


Ways to Increase/Decrease Your Stats:

Charm - This category is completely based on how you act toward others. If you are rude your stat goes down. If you are nice, your stat goes up. However your actions will do the same thing as well. The reputation that you gain will do the same thing.

Athleticism - Training by putting yourself through physical workouts will increase this category, but only to a certain point. Getting severely injured or being lazy a lot will lower this category.

Strength - Strength training will increase this category. Fighting with heavy weapons or carrying heavy loads will also increase your strength.

Intelligence - Successfully solving riddles or getting yourself out of sticky situations will increase your intelligence. Studying to gain magical knowledge will also increase your intelligence.

Wisdom - Identifying bad situations before they happen will increase this category. Studying to gain clerical knowledge will have the same effect. Getting into sticky situations a lot will lower your wisdom.

Toughness/Endurance - Staying healthy for extended periods of time will slowly increase your Toughness. If this is done while fighting a lot it will greatly increase this rate. Getting severely injured a lot will lower your Toughness. Minor injuries will not affect this category.


Each character will start out with a 0 in each category. 0 is neutral. Anything below 0 will result in having the disadvantages happen to your character. Anything above 0 will result in the having advantages happen for your character. New players (this includes Regnus and Asmodean) will get 0 points to add to their stats. You may borrow points from other stats if you wish. Characters who played from the beginning of the old thread will get 10 extra points to add as they wish. There is no maximum or minimum to any stat.


Choosing abilities:
The abilities that you choose will be as simple as different ways to use your favorite weapon. Abilities may complex too. But whether or not your abilities will be effective or not will be determined by whether or your stats are sufficient. So the first thing to do is to create your abilities. Your first abilities will be using various weapons and dodging attacks. Then you can create abilities that are more class specific, such as lockpicking, hiding in the shadows, etc.


When you create your ability it will have a rating of how effective it is and how often it works. This won't be numerical, but more of a description. Using an ability a lot will make it more effective and more successful more often.

Here's an example of an ability that a theif might have.

Dagger Swipe - A quick slash at the enemy. Must be within arms reach to reach their opponent. Deals minor damage. Very likely to hit.

Dagger Stab - Stabs the enemy in the torso. This is a stab that is going for the kill. Any successful hit will deal at least medium damage. A well-aimed stab to the heart will result in severe damage. This attack is very vulnerable to a counter attack. Stronger opponents may over-power you if you try this attack. Hits sometimes. Very rarely will hit the heart.

Dagger Throw - Deals damage similar to Dagger Stab, but will usually deal less damage, because the opponent can avoid any critical hits to the torso more easily. Sometimes deals light damage. Usually does not deal medium damage. Almost never deals severe damage.

Dagger Thrust - This is a quick thrust into the enemy. Likely to hit and will deal minor to medium damage.

A much better and more experience theif will be more likely to hit their opponent and will be more likely to deal more damage.
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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted April 06, 2004 04:50 PM
Edited By: regnus_khan on 6 Apr 2004

So can I create it now or later? if so, I start him now:

R. Khan

Human, Light Battle Mage

Flameskin: Surrounds the skin by divine light that damages every enemy that is adjacent to the character. Deals minor damage from the start, but high levels kill instead of damaging.

I will add something here soon...



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Vadskye91
Vadskye91


Promising
Supreme Hero
Back again
posted April 06, 2004 05:35 PM

Why not just keep the characters we had?  I don't want to have to reinvent my character.
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RedSoxFan3
RedSoxFan3


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posted April 06, 2004 08:28 PM
Edited By: RedSoxFan3 on 6 Apr 2004

No creating characters right now, I'm not finished. And no you don't have to reinvent your characters. You may use your old characters if you wish. However some people have special abilities.

For example, Mordikai (Shadowcaster) could use pacifism. It was a low level spell that would work on unintelligent opponents. It was pacifism. The spell would send a shock through the persons body and leave it completely numb and tingly. The opponent usually assumes that it is paralyzed, however it is not in reality. This is the reason it's effect would only last for a short period of time. The opponent will soon realize that it still has full range of movement and begin moving again. Intelligent opponents will be smart enough to not fall for the deception of the spell. Opponents that have had the spell casted on them in the past will be much less likely to fall for the spell again.

Regnus your ability is too powerful and would be beyond your capabilities.

I was in the middle of a study hall when I typed this and it ended before I could complete the thread, so please leave it alone and don't judge it until I have completed. I have some new ideas that I think will work well for this.
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted April 06, 2004 08:56 PM

I told you that stats are no good, but did anyone listen? *goes on ranting*

I hope it's not too late to join
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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted April 06, 2004 09:39 PM

Well I still have some sort of basis for using statistics, but these are as a guideline, plus I like the idea of having what you do determine what you are good at. This setup isn’t restrictive as far as how the thread functions, but is more of a guideline as to what sort of things the character is able to do. It’s just fair this way. And I think that this system will let the thread run smoothly unlike in the other thread where everyone was waiting around for weeks, because the Queen Spider was really hard to kill. Plus I have also set up the thread where we don’t have to have everyone in the same party, this means we don’t have to wait around because one or two people weren’t posting.
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Vadskye91
Vadskye91


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Back again
posted April 06, 2004 11:47 PM

Good idea.  Although I dislike the thief's skills mentioned above.  The whole point of being and thief is to be accurate.  A generic thief would have a high accuracy, intelligence, and luck, but low strength, charisma, and wisdom.  Thus the attacks should to little damage but be very accurate.
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RedSoxFan3
RedSoxFan3


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Fan of Red Sox
posted April 07, 2004 02:07 AM
Edited By: RedSoxFan3 on 6 Apr 2004

Well if you just give a nice boost to your athleticism, then you'll be a good theif. Plus I already said that you can practice your skills to make them better. That was simply an example.

You can create as many abilities as you want, however their effectiveness is based on your stats and how often you use those abilities.

Edit: I revised those dagger attacks I came up with.
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Asmodean
Asmodean


Responsible
Supreme Hero
Heroine at the weekend.
posted April 07, 2004 02:51 AM
Edited By: Asmodean on 7 Apr 2004

Well I'll still be the insane dark cleric Asmo.
He's human.
My weapon is the mace.
I'm also handy with the morning star and slings.
It'll just be a generic mace for now, but as I study up the clerical ladder I'll enchant it to cause extra damage or short term spells.

His clerical spells:
Hysteria - can cause blind panic in an enemy, making them freeze in fear or turn and run.
Cure - can heal light wounds and most poisons.
Turn Undead - Can exert mind control over undead creatures. The more xp gained the higher level/number of creatures.

Stats:
Charm - -1
Athleticism - 1
Strength - -1
Intelligence - 0
Wisdom - 2
Toughness/Endurance - -1

So is the storyline just the same or has it changed too?
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Dragon_Slayer
Dragon_Slayer


Honorable
Supreme Hero
toss toss toss
posted April 07, 2004 05:41 AM

RSF why did you delete the old thread? SO many good memories were in there!

I'll edit this later and make a character.
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RedSoxFan3
RedSoxFan3


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posted April 07, 2004 05:48 AM

I didn't delete the old thread.
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Dragon_Slayer
Dragon_Slayer


Honorable
Supreme Hero
toss toss toss
posted April 07, 2004 05:49 AM

Ok i cant edit because i am at school. Anyway here i am.

Name: Isildur
Sex: Male
Race: Human
Class: Ranger

Abilities:

True Sight: An arrow will always hit its target with perfect accuracy. If the ranger is injured badly, he can still fire an arrow quite well.

Nimblness: The ranger moves quickly over most terrains. He can easily navigate his way through a dangerous terrain.

Swordmanship: The ranger is skilled with a sword, short or long.

Tracking: the ranger can track a target a distance away. he notices footprints in the ground and other clues that others would not. He can hear footsteps in the ground from hundreds of meters away by putting his ear to the ground. He is excellent at using maps and his sence of direction.
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RedSoxFan3
RedSoxFan3


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Legendary Hero
Fan of Red Sox
posted April 07, 2004 06:06 AM
Edited By: RedSoxFan3 on 7 Apr 2004

You need to adjust your initial stats, so I can rate your abilities.

Charm - ?
Athleticism - ?
Strength - ?
Intelligence - ?
Wisdom - ?
Toughness/Endurance - ?

True Sight: Will only work at a set distance. The greater your Athleticism the greater the range. Moving targets will have a lower range.

Nimbleness: More Athleticism will allow you to manuveur over more dangerous terrain more quickly. You will get bonuses on familiar terrain.

Swordsmanship: Your sword damage and accuracy will depend on your strength. Your footwork will depend on your athleticism. Good footwork will allow you more attacks and keep you from getting hit.

Tracking: The level of skill is proportionate to your intelligence.


Edit: I get the feeling that no one seems to like the changes that I've made to Glade River Valley. I'd be more than willing to listen.
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Dragon_Slayer
Dragon_Slayer


Honorable
Supreme Hero
toss toss toss
posted April 07, 2004 01:42 PM

Hmmm, are my abilities no good?

How many stats do i get?
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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted April 07, 2004 02:43 PM

Your abilities are fine, however right now your characters are rather new and therefore aren't very strong as of yet.

Choosing your stats is in the first post.

Everyone starts out with stats like this.

Charm - 0
Athleticism - 0
Strength - 0
Intelligence - 0
Wisdom - 0
Toughness/Endurance - 0

You were in the original thread since the beginning so you will start off with 10 extra points to add on. Exact values and calculations won't be used, however the will somewhat determine how effective or strong your abilities are.

You may adjust you stats initially by substracting from one ability and adding to another. A theif might look like this.

Athleticism - 5
Strength - (-2)
Charm - (-1)
Intelligence - 0
Wisdom - (-1)
Toughness/Endurance - (-1)

In this game there aren't any "set" classes. You can basically get any ability you want. However it's effectiveness will be based on your stats.
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Vadskye91
Vadskye91


Promising
Supreme Hero
Back again
posted April 07, 2004 02:56 PM

Quote:
Edit: I get the feeling that no one seems to like the changes that I've made to Glade River Valley. I'd be more than willing to listen.


I'm sorry.  I'm just complaining for the heck of it I really do like the changes.  I just don't like change in general.  You have a point though, the auto-combat doesn't seem to work well.  Let's start on this new thread!
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Vadskye91
Vadskye91


Promising
Supreme Hero
Back again
posted April 07, 2004 03:10 PM
Edited By: Vadskye91 on 7 Apr 2004

Okay, here's my character:
Vadskye
Male

Charm - 2
Athleticism - 4
Strength - 0
Intelligence - 3
Wisdom - 1
Toughness/Endurance - 0
(As you can see, not the Generic Thief.  This is more of a Rogue stat mix)
Abilities:
Dodge: Dodges an opponent's attack, greatly lowering an opponent's accuracy for one turn.  At later levels, dodging will cause the opponent to lose their next turn.  At even higher levels, this skill can be combined with attacking skills at the same time.

Dagger swipe: An attack that slashes the opponent with a dagger/short sword.  Very likely to hit but does little damage.  At higher Athleticism levels, this attack is less vulnerable and can be done at greater than arm's reach (i.e. lunging).  At higher strength levels, this attack does more damage.

Lockpick: Picks a lock.  The percentage of success is relative to Athleticism level.  The noise made when the lock is picked is relative the the care involved (time taken.)

Focus: Raises a stat while lowering all other stats.  At higher levels user can control which stats are decreased, and the stats are decreased less.

Does this work?
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted April 07, 2004 05:11 PM

Woockardo Shippling the male human merchant

Charm - 2
Athleticism - -1
Strength - -3
Intelligence - 2
Wisdom - 2
Toughness/Endurance - -2

Abilities:

Trading - allows the character to get sell really expensive and buy really cheap

Persuasion - increases the chance of convincing another person that he is right.

Negotiation - lets avoid combat with an otherwise hostile being e.g. in exchange for items or services.
This good?
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RedSoxFan3
RedSoxFan3


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Fan of Red Sox
posted April 07, 2004 08:34 PM

Well I can see you aren't going to be doing a lot of fighting right now.

Okay I guess I'm not really being emphasizing this enough. When I say abilities, I mean ANYTHING that you want your character to do. Even if you don't specialize in melee combat, you still have abilities that you may need.
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Dragon_Slayer
Dragon_Slayer


Honorable
Supreme Hero
toss toss toss
posted April 08, 2004 02:21 AM

Name: Isildur
Sex: Male
Race: Human
Class: Ranger

Charm - 2
Athleticism - 3
Strength - 3
Intelligence - 1
Wisdom - 0
Toughness/Endurance - 1

True Sight: Will only work at a set distance. The greater your Athleticism the greater the range. Moving targets will have a lower range.

Nimbleness: More Athleticism will allow you to manuveur over more dangerous terrain more quickly. You will get bonuses on familiar terrain.

Swordsmanship: Your sword damage and accuracy will depend on your strength. Your footwork will depend on your athleticism. Good footwork will allow you more attacks and keep you from getting hit.

Tracking: The level of skill is proportionate to your intelligence.

Ok, better?

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