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Heroes Community > Library of Enlightenment > Thread: Noobs=Jebus?
Thread: Noobs=Jebus?
Icecream
Icecream


Hired Hero
posted October 10, 2005 10:33 PM

Poll Question:
Noobs=Jebus?

I have been playing for 3 years now and still play without a lot of experience i wonder what the best map for me to play is considering i have no skills what so ever? Is jebus the best map for noobs and noobish players such as myself i need some tips on some maps i could play but considering i dont have alot of time to play this makes everything harder for me.

Replies would be most appreciated
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Responses:
Jebus?
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rychenroller
rychenroller


Promising
Supreme Hero
posted October 10, 2005 11:45 PM

Not necessarily...the only way jebus increases your chances is the luck factor. If you compare it to a template like balance, I would say the vet would beat the new player 9/10 on balance and 8/10 on jebus. Those 2 times you may have 4 level 7 dwells, or 5 cons to your opponents none.
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Myctteakyshd

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 11, 2005 02:22 PM

On jebus, u can learn many things needed for the real tough maps. You can learn how to chain, u can learn how to take the special buildings early (crypts, stores, caches and so on..), you can learn how to flag high level dwellings with small army. But what u will NEVER learn on jebus is resource managment. You will think about what and how to build in your town, coz u always have plenty of resources. You normaly wonīt built portal of glory on day 5 on ANY other template then jebus (on 130% or higher!). Even the movement management on jebus is not that cruical. If u make some false steps with 1 or 2 of your heroes....nevermind...u have about 6 other heroes to help ya out here. But on tought templates, u wonīt have 8 heroes week 1, but 4...or perhaps 5. Making wrong movements with 1 or 2 heroes in one turn could cost you a lot.
So when u think u can handle jebus cross quite well, donīt be surprised when u totally su** on Extreme or Extreme II, coz management is much more essential on these templates.
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Better judged by 12 than carried by 6.

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GabyStan
GabyStan


Known Hero
Seeking Wisdom
posted February 17, 2006 09:55 AM

Hehe, I'm a Jebus player myself so far, but being on the chapter of learning how to take Banks, Stockpiles etc., beating lots (45) Cerberi, lots (30+) Naga Queens) and hoards (90+) Centaur Captains, hoards (60+) Dendroid Guards and so on maybe my choice is good so far. On the other hand, I also played Balance several times, but playing almost every time against Ivor made me sick, so let that map for others to play it. Plus, Balance can also be very unbalanced sometimes...

Nevertheless, I can't wait to learn some other maps as well, I was said Cube is the better version of Balance. And also that Ivor is kinda useless there, too.
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Your worst enemy is... yourself.

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted February 17, 2006 03:56 PM

What kind of a noob plays Ivor on Balance, anyways??? Balance = Crag Hack.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 17, 2006 04:35 PM

On Balance M size, iīm pretty sure Ivor / Rampart combination wins more often than Crag / Stronghold.
Look at the rankings on WW.
What do u think these guys played mostly...
Doesnīt really show the skill, but how eager some guys are to get a win...not a good game...but a win...
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Better judged by 12 than carried by 6.

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted February 17, 2006 04:47 PM

Ah, my bad, sorry, was thinking of Large maps. I don't play mediums.

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maretti
maretti


Responsible
Supreme Hero
posted February 17, 2006 05:20 PM

Im affraid to say that ivor is better on balance large too. What makes him better is the fact that if you meet early he is better with grand elfs, war unicorns and centauers captains and if you play rampart well there is a big chance you can catch your opponent before he has everything upgraded and ready for main battle. Ramp can go everywhere without any risk, the opponent has to avoid contact at any price which also means that ramp has the better chance of getting many towns and money.
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Crag rules, Orrin and Ivor suck

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted February 17, 2006 06:29 PM

Well, if you look at the saves or at the map in the map editor, then Ivor will win, but otherwise I don't think that the chances of Ivor catching you off-guard are very high if you scout your area and the adjacent areas well. You'll definitely lose when Ivor happens to walk the right way, but I think the Large maps are big enough to make it less likely. I could be wrong, of course, because I've only played balance about 10 times.

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maretti
maretti


Responsible
Supreme Hero
posted February 17, 2006 08:34 PM

Thats my experience against the absolute topplayers. With a little luck you can reach the opponents town week 3 going around the block, and you dont need to cheat to do it. You can build up a scout with adv air and view air and often Ivor will have exp view earth too. Then you know where your opponent is and if he scouts his area before going there it wont help him much cause he will most likely lack money to build what he needs.
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Crag rules, Orrin and Ivor suck

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tigris
tigris


Supreme Hero
Supreme Noobolator
posted February 17, 2006 10:24 PM

i Have to agree with you on this one Marettifoo.
I'm not a good player on any template, and on balance i can say im an absolute noob. But i did managed one game with Tyraxor against Oldbird's Ivor when i really did everything as supposed.(I DB correct, i had lvl 15 and good stats begining week 4 )but i didn't managed to upg behes yet, as i was planning to upg day 5-6.I entered another area and next Ivor bumped into me.I think playing with strong on balance you have to sacrifice hero boost up at one point because you need to stay away from heavily guarded areas because you never know when you run into your oponent end week 3-begining/mid week 4.I think nowdays people that choose rampart, realize they need to rush, because if they would allow week 5 endfight strong will win, but an early week 4 or a late week 3 even endfight would surely make ivor and his GE unbeatable.
Bottom line i think Ivor is gay!Gay in clearing the map, gay in endfight(bah having 18 War unis and not even thinking of attacking with them only once, but rather keep them as blockers for elves and ammo cart allong with throng centaur captains and so on is just crap.)
Ima get mad one day and learn to play dungeon on balance and i swear to god i will use Deemer as main!!.
Then i would want to see the fool that will gang all his troops near the elves ! grrr.How gay is that?
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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted February 17, 2006 10:40 PM

Quote:
Ima get mad one day and learn to play dungeon on balance and i swear to god i will use Deemer as main!!.
Then i would want to see the fool that will gang all his troops near the elves! grrr.How gay is that?
F**k Deemer. He is a weakling, anyways. People will b**ch about him ("whaaaaa, whhaaaaa, you chose level 4 specialist, now my Ivor rush won't work"). I am playing Malekith and spending all my money double building the mage guilds in both of my towns. I should get at least one good spell like shower, chain lightning or arma out of one of those. But obviously, my opponent will find a stupid rechanter somewhere whenever I get one of those good spells. The damn thing isn't even a relic

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Zsa
Zsa


Famous Hero
posted February 18, 2006 12:20 AM

yeah, that is a good thing to do sometimes. It does backfire on you sometimes (less likely with 2 mage guilds, granted), and it really does suck when you get walk water, fire shield and mm - damn walk water developed an affinity for my mage guilds

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maretti
maretti


Responsible
Supreme Hero
posted February 18, 2006 12:27 AM
Edited by maretti on 17 Feb 2006

Dungeon, Deemer, Malekith, 2 lvl 4 mage guilds on balance. I sure hope this is a toss cause we are talking major whipe out here.
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Crag rules, Orrin and Ivor suck

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Zsa
Zsa


Famous Hero
posted February 18, 2006 12:50 AM

Quote:
Dungeon, Deemer, Malekith, 2 lvl 4 mage guilds on balance. I sure hope this is a toss cause we are talking major whipe out here.

i know, we should've included solmyr as well

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LKru33
LKru33


Promising
Famous Hero
3x NFL Pick'em Champ
posted February 18, 2006 03:30 AM

Ive actually seen 1 example where Dungeon did well on balance. Had a 3rd native town and a minotaur dwelling. 3 portals of summoning and you have a major powerstack with Dace.  Early week 4, 50+ minotaurs will do some major damage.  Unfortunately I was on the losing end of this massacre... thanks TC Fear

I still think Dungeon sucks on balance though... too expensive to build on a map built for speed.  Dirt terrain and no early powerstack (exception Shak attack) makes taking full crypts difficult without significant losses.  
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Jebus
Jebus


Promising
Supreme Hero
TheJester akaJeebs akaJebfoo
posted February 18, 2006 04:42 AM

damn.

I thought someone was calling me a noob!  

(ah well maybe they are)
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"You went over my helmet??"

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tigris
tigris


Supreme Hero
Supreme Noobolator
posted February 18, 2006 08:24 AM

Quote:
Dungeon, Deemer, Malekith, 2 lvl 4 mage guilds on balance. I sure hope this is a toss cause we are talking major whipe out here.


I do think it will be impossible to DB and build 2 lvl 4 mage guilds on balance by week 4, but i really don't see the toss in having a 35 mino kings,20 scorpicoces,48 dusa queens,60 or so evil eyes, maybe +100 blessed hags and a good trog throng week 4 with Malekith and +400 spell points, exp res(from alamar) and meteor shower (from alamar&deemer).You do need a crap pile of luck to get thses conditions,but even with less, i can't regard this as a toss.


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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted February 20, 2006 04:31 PM
Edited by Russ on 20 Feb 2006

Quote:
Dungeon, Deemer, Malekith, 2 lvl 4 mage guilds on balance. I sure hope this is a toss cause we are talking major whipe out here.
I've done that before. It isn't very hard and it definitely isn't a toss. You need level 3 guild for blackies, anyways. Add 8 each res on top of that and you've got yourself a level 4 mage guild. I didn't need a 2-nd guild because I already had arma. However, it was week 4, so I guess I would have lost to Ivor by that time

Btw, noone is talking about DB here!!! You don't even need to hire any critters you won't use for fighting the map or upgrade anything besides the blackies. All you need is dragons ASAP and a level 4 mage guild ASAP. Quite possible on week 4. Maybe even week 3 if you have a lot of marketplaces. Btw, I was able to DB the 2-nd gungeon on week 4 in that game to get more blackies (because I couldn't build them in my main town till week 3), so I would assume it should be possible to build 2 mage guilds if you don't DB.

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