Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Temple of Ashan > Thread: Spells of the 6 circle - imagine them!
Thread: Spells of the 6 circle - imagine them! This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV
Gauldoth
Gauldoth


Adventuring Hero
posted June 17, 2008 11:46 PM

Quote:
phoenix has fire shield and is faster


So summon dragon cannot be a level 6 can it ??? maybe if you owerpower it like avatar of death it can???
____________
What does not kill you simply makes you... Stranger!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
DagothGares
DagothGares


Responsible
Undefeatable Hero
No gods or kings
posted June 17, 2008 11:47 PM

Yea... Or multiple dragons...
____________
If you have any more questions, go to Dagoth Cares.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Gauldoth
Gauldoth


Adventuring Hero
posted June 17, 2008 11:49 PM

That would be better dagoth

Quote:
dark magic- killing post- computer will put three magical posts to the random squares(like fire trap) the stack which walk over the post dies.


I like the idea
____________
What does not kill you simply makes you... Stranger!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Laue
Laue


Adventuring Hero
posted June 21, 2008 12:18 PM

Whoa. So many good ideas in my absence.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Knut_Are_M
Knut_Are_M

Tavern Dweller
posted December 14, 2008 02:15 PM

level 6 spells are ok i guess, if they only are as powerful as todays level 5 spells.
problem with makeing uber spells is that they often are so game changing that you win once you get it.
mass hypnosis/undispellable comes to mind, armageddon only on enemies and ignores damage/spell resistance. etc.

so overpowerd spells makes  the game less tactical/skill based and more rpg/luck based.
I would prefer it if they remove alot o the luck factors in the homm series. But that is my personal preference.

Removeing much of the luck factor does truly reveal how well balanced the game is though.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted December 14, 2008 07:29 PM

well, obviously the lvl 6 spells would cost an obscene amount of mana, right?
____________
Skyrim RP? YES!
Here it is!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted December 14, 2008 07:36 PM

And? The thing is that they'll still be cast instantly... and if they are so uber as some of the ideas in this thread, you will devastate the enemy from one shot. Who needs more mana after that?

Of course there's probably the case when you don't have mana, but that's exactly Knut_Are_M's point: if you don't have mana for it, you fight, if you do, you win.
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Dragonious
Dragonious


Adventuring Hero
Playing FFX
posted December 14, 2008 09:57 PM
Edited by Dragonious at 21:52, 15 Dec 2008.

Here are some of my ideas of OVERPOWERED SPELLS. Game:HoMM5

Heaven:Absolute Heaven:Eliminates the greatest monster in the enemy's army of necropolis,inferno and dark elves,no matter what number(So like 100 Archdevils and blesses all of your troops with every....uh what do you call it?Blessings? Mana Cost:250

Necropolis:Rise of Death:Eliminates the most powerful in the enemy's army no matter what number and curses all enemies with every curse. Mana Cost:250

Sylvan:Swiftness of Sylanna:All troops on your side will move faster,attack twice,strike and return and unlimited retaliation.Also,enemies will move more slow and will lose any unlimited retaliation or no enemy retaliation. Mana Cost:250

Dungeon:Shadow of Malsara(or Malassa,whatever the real dragon god of shadows is):All troops on your side will gain more speed,attack with a random destruction spell,gain incorporality,always poison the attacked stack and will give unlimited retaliation.Also,enemies will have great weakness to all elements of destruction spells and will lose unlimited retaliation or incorporality. Mana Cost:250

Academy:Army of Phantasm:All creatures on your side will gain incorporality,stacks numbers are doubled and the enemy hero can't cast any spells for the duration of the battle. Mana Cost:250

Inferno:Chaos' Hellfire:Burns all enemies with a continuous hellfire for the rest of the battle,number of gated creatures doubled,burns anything near your demons(Searing aura) and burns most of enemy hero's mana and gives it to all pit lords on battle field.(Will go over their mana limit) Mana Cost:250

Fortress:Weapons of Arkath:All troops in hero's army will have double attack and defense,have all runes activated for the rest of battle,have magma shield eqquiped and have 100% chance with every chance rune.(So the ability stealing rune will not miss at all.) Mana Cost:250

Stronghold:Rage of Bloody Charge:All troops on your side will have max blood rage,attack,speed,initiative is tripled,have double damage and any tier 6 creature will gain 25 % more attack for each 2 tiles flown over. Mana Cost:250

That's all my overpowered spell ideas.Note:Spells for each town can only be learned,cast and have effect if the army and hero is of the race of the spell.So the Absolute Heaven spell cannot be learned by any hero other than Haven and the spell will not bless any creatures that are not of Haven.

Lol my idea of a serious guide for these spells.

Edit:Not like this is goin to be real.
____________
"Thy gates have fallen. Thy walls have fallen. Thou head is mine."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted December 14, 2008 10:44 PM

LOL, these spells are incredibly imba
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted December 15, 2008 04:13 AM

yeah these are spells of the "8th square or diamond or something"
____________
Skyrim RP? YES!
Here it is!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dragonious
Dragonious


Adventuring Hero
Playing FFX
posted December 15, 2008 05:36 AM
Edited by Dragonious at 05:42, 15 Dec 2008.

LOL i know.8th circle?I was thinking 10th or legendary circle.Like the player can't just build level ten mage guild and learn it.They gotta find it like the grail.

Ha,by far my post of overpowered spells idea is so big.
____________
"Thy gates have fallen. Thy walls have fallen. Thou head is mine."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
razor5
razor5


Famous Hero
Freezing...
posted December 15, 2008 04:30 PM

Here are my ones: (too overpowered I think)

Light: Call of Elrath

Battlefield: This spell will summon a 4X squares Light Dragon who will automatically attack all Infernal or Undead creatures on the field
Attack:60 Defense:65 Health:Unlimited Speed:no,it's stationary creature Mana:no Shots:no Duration:2 turns

Adventure Map: If you cast this spell near some Infernal or Undead creatures who are guarding something,they will be killed (the Light Dragon will be visible

Destructive: Urgash's Fire

Battlefield: This one will let you to use Meteor Shower,Fireball,Firewall,Implosion all at the same time at Advanced\Expert Destructive Magic

Adventure Map: Will burn something

Dark: Rise of all Undead

Battlefield: Will summon 5 stacks of 30 Zombies each one and 2 stacks of 3 Ghost Dragon each one

Adventure Map: Also this thing,but in an "Creature" stacks on the map

*The creature stack is in TotE,for ones who didn't finished TotE they'll also find this at the mission "The Murder of Crows" some creatures which are multiple
Sorry for the bad english here,but I think a better english-speaker will say correctly if someone doesn't understands
This is all for now

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Min-Guitsu
Min-Guitsu

Tavern Dweller
posted December 15, 2008 05:44 PM
Edited by Min-Guitsu at 17:49, 15 Dec 2008.

Summoning magic: Spirit Link

Target two creatures (at least one enemy creature). Whenever a linked creature gets damage, the other creature receives 50% of the damage as well. Defence and possible immunities do influence the total amount of damage received.

Example: You link an enemy stack of shield guards and an enemy stack of flame lords. You attack the shield guards with familiars and deal 100 damage. The flame lords will receive half damage of as if it were attacked by the familiars. This means the damage is less than 50 because the flame lords have higher defense than the shield guards.
If you attack the flame lords and deal 100 damage, the shield guards will of course receive more than 50 damage.
Should you cast a fireball on the shield guards the flame lords get no damage at all because they're immune to fire. Should you cast a fireball on the flame lords no one gets hurt, because the link between the two is spiritual and if the real target feels nothing the other won't feel anything either.

A unit of your own could be linked as well, just like with mark of the necromancer. A part of the damage your creature gets the enemy creature gets as well, but be careful because it works vice versa as well.


Dark magic: Early Death

Reduces the target's maximum health by 10% (and at least by 1). Can be cast multiple times. Maximum reduction is 70%.


Destructive magic: Inner Fire

Target receives immediate elemental fire damage and will receive additional damage on each turn. Every new turn the damage of the previous turn increases with 20%.

Example: You cast inner fire and deal 400 damage. As soon as the creature takes a turn it receives 480 damage. The next turn it receives 576 damage and the turn after that 691,2 = 691 damage, etc.

Works better on faster creatures.


Light magic: Elrath's Touch

Target creatures gets immunity to dark magic.





 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dragonious
Dragonious


Adventuring Hero
Playing FFX
posted December 15, 2008 09:48 PM

Don't you think that some of these OVERPOWERED spells on this page are like,related to all the dragon gods......

LOL,i got another dragon god-related one.

Fist of Asha:Smites the enemy with the power of Ashan,eliminating all abilities and spells.Destroys the most powerful creature in their army no matter the number.
____________
"Thy gates have fallen. Thy walls have fallen. Thou head is mine."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
veco
veco


Legendary Hero
who am I?
posted December 15, 2008 10:04 PM

yea yea lets stop coming up with ridiculous 275418273481234circle spells, decimating entire armies in a blink of an eye and lets stick with 6th level. like firewall taking 4x2 space, conjure vampiric phoenix or blessings giving creatures curse attacks or smth. didn't really think about it, just shooting randomn ideas
____________
none of my business.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dragonious
Dragonious


Adventuring Hero
Playing FFX
posted December 16, 2008 01:57 AM

Quote:
yea yea lets stop coming up with ridiculous 275418273481234circle spells

275418273481234 circle?To be honest,that isn't real.
At least i'm contributing some imagination and not using real spells.So what if i'm a noob.
____________
"Thy gates have fallen. Thy walls have fallen. Thou head is mine."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted December 16, 2008 02:15 AM

Hey guys! I have a great idea for a spell! It allows you to retreat from a fight and retain all guys, all morale and luck is fine, and you are in the same spot you were before and you gain extra movement points for that turn to flee or whatever.
____________
Skyrim RP? YES!
Here it is!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dragonious
Dragonious


Adventuring Hero
Playing FFX
posted December 20, 2008 10:13 AM
Edited by Dragonious at 10:19, 20 Dec 2008.

Quote:
Here are my ones: (too overpowered I think)

Meh,their not more overpowered than mine.



In other words,a surrender spell costing no gold to flee to retain guys(as in return to adventure map,not go to tavern.Allthough it is a good idea to do that.), no changes to morale and you gain extra points to run.(maybe a day's worth and extra?Caus after your turn then the enemy will get you.)So call it ceasefire?Nvm its ur spell call it what you want.Ill stick with my,as veco says 275418273481234 circle spells.
____________
"Thy gates have fallen. Thy walls have fallen. Thou head is mine."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0640 seconds