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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Arcane archers overpowered
Thread: Arcane archers overpowered This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
Zenithale
Zenithale


Promising
Famous Hero
Zen Mind
posted July 10, 2008 03:03 PM

About Arcane archers I add they're very good, even in melee! With Attack 6 and damage 4-4.5 they don't suffer a real penalty (and with luck + favorite enemy they are monstruous!). Few HP, yes, but no less robust than cerberus.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted July 10, 2008 03:05 PM

Actually the fact that they have few HP is just a PRO for them versus the Master Hunter, because of the 11 Initiative. (I mean, they have a better chance to strike first before they're dead)
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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 10, 2008 03:08 PM

Quote:
Few HP


Arcane archers underpowered !

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted July 10, 2008 03:09 PM

Their low HP is more than compensated by their insane damage and abilities
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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 10, 2008 04:25 PM

they deal more damage than they can receive ==> underpowered

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted July 10, 2008 04:28 PM

Quote:
they deal more damage than they can receive ==> underpowered
So if the Devil would deal 500 damage, would he be underpowered

Ok, enough SPAMing this thread
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espen15
espen15


Famous Hero
posted July 11, 2008 12:44 PM

if arcanes and master hunters would be equal then master hunters should have 3 shots.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 11, 2008 04:57 PM
Edited by Doomforge at 16:57, 11 Jul 2008.

Nah, that would be too much

I'd say defense reduction should only happen when force arrow triggers.V oh, and both units should have the same initiative. voila.

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espen15
espen15


Famous Hero
posted July 12, 2008 11:38 AM

i was thinking 3 shots with damage 4-6 not 5-8 what is their actual damage.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted July 12, 2008 12:05 PM

... right
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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 12, 2008 01:36 PM

and 3 chances to trigger warding arrows

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted July 12, 2008 01:49 PM

Quote:
and 3 chances to trigger warding arrows
Isn't that the whole point to balance them?

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Minion
Minion


Legendary Hero
posted July 12, 2008 05:55 PM

Quote:
Quote:
and 3 chances to trigger warding arrows
Isn't that the whole point to balance them?


Making Master Hunters also overpowered is not a good solution to the problem.

What Doom just suggested is one excellent option, I think.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted July 12, 2008 06:59 PM

But I don't like the idea that the defense reduction should happen only when Force Arrow triggers, because it'll be too random (with huge effect). I think it should trigger all the time, but lower it to 10% reduction or something (and lower initiative by 1 of course). Maybe even the damage should be reduced a little
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 12, 2008 08:14 PM

Quote:
But I don't like the idea that the defense reduction should happen only when Force Arrow triggers, because it'll be too random (with huge effect).


Seconded.
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espen15
espen15


Famous Hero
posted July 13, 2008 11:38 AM

they would be equal if you take away force arrow from arcane archers

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destiny
destiny

Tavern Dweller
posted July 18, 2008 05:33 PM

And replace it with wndering arrow

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Isabel
Isabel


Known Hero
Dragonblessed
posted July 19, 2008 03:09 AM

Removing Force Arrow will weaken AA a lot, and Master Hunter will be better by that time.

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted July 19, 2008 07:47 AM

Quote:
Quote:
But I don't like the idea that the defense reduction should happen only when Force Arrow triggers, because it'll be too random (with huge effect).


Seconded.


It might've been better if there was only defense reduction or only the pushing component of Force Arrow, but not both. At least they don't have Double Shot to make the whole thing even more ludicrous.

And I personally still pick Master Hunters all the time because I don't want to use the overpowered Arcane Archers. Don't know if anyone else does, but that's how I see it.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted July 19, 2008 08:59 AM

When you see 60 arcanes kill 6 tier 7's in a hit..you know they are powerful..especially when those same creatures absorbed a LOT by rage.
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