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Heroes Community > Library of Enlightenment > Thread: First day town hall?
Thread: First day town hall? This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted January 13, 2005 01:56 PM

Revived.

Really some good informations in this thread....at least at the first pages...
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Better judged by 12 than carried by 6.

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sick_46_boy
sick_46_boy


Known Hero
*Lord of the bones*
posted May 12, 2006 01:25 AM

Quote:
Lets see let me mention what I do on the day 1-7.

1:Mage Guild
2:Blacksmith
3:Marketplace
4:Townhall
5:Lv3
6:Citidel
7:Resource Silo




I think theat is ok if u play against comp,butt if u play against other player only god can help u!  )
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Once I used to be what you are now! And you will become what I am!"

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matkov
matkov


Hired Hero
posted May 12, 2006 02:22 PM

Quote:
Quote:
Lets see let me mention what I do on the day 1-7.

1:Mage Guild
2:Blacksmith
3:Marketplace
4:Townhall
5:Lv3
6:Citidel
7:Resource Silo




I think theat is ok if u play against comp,butt if u play against other player only god can help u!  )


No if your opponent play the same strategy

Anyway, once I played 3 player hot seat game to proof to my friends that building dwelings is much better than city hall. They played together against me alone. They conceded after day 14 because I let them to see my turns and I had:
- more of the map explored than they together
- stronger army than they together
- much stronger hero and artifacts than they together

Just my 2 cents.
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warlock
warlock

Tavern Dweller
posted May 12, 2006 04:00 PM

Quote:
Quote:
Quote:
Lets see let me mention what I do on the day 1-7.

1:Mage Guild
2:Blacksmith
3:Marketplace
4:Townhall
5:Lv3
6:Citidel
7:Resource Silo



Just a small question mate, day 7 an u do resource silo??!!! does this strategy applies to all your castles? and what is the difficulty level u are playing if you can afford spending 5000 on a resource silo? I can not imagine building it when playing the impossible level, but hey, that's only my point of veiw.
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maretti
maretti


Responsible
Supreme Hero
posted May 12, 2006 04:32 PM

Lmao, I was wondering why everyone felt the need to comment on this stupid building order, so out of curiosity I checked out who wrote it.
And what do I find: Acu having some fun with a bunch of noobs. Nice work foo.
____________
Crag rules, Orrin and Ivor suck

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russ
russ


Promising
Supreme Hero
blah, blah, blah
posted May 12, 2006 05:29 PM

Quote:
Lmao, I was wondering why everyone felt the need to comment on this stupid building order, so out of curiosity I checked out who wrote it.
And what do I find: Acu having some fun with a bunch of noobs. Nice work foo.

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Fr0ggeh
Fr0ggeh

Tavern Dweller
posted May 18, 2006 07:23 PM
Edited by Fr0ggeh at 19:25, 18 May 2006.

This is very generalized now, of course you bild differently with different towns, but it goes something like this for me:

WEEK ONE
Day 1. Townhall
Day 2. Citadel (Building it earlier than day7 gives you one extra day to see if you can collect resources to advanced dwellings or not)
Day 3-7: As many dwellings as possible, if I lack resources for level 6/7 dwellings, then I may upgrade dwellings or build castle instead. (Or both ^^)

WEEK TWO
Day 1. Troops + Mage Guild + spellbook (Upg Estate if Im Necro)

Then I try to get City Hall as fast as possible, followed by more dwellings, castle and capitol.


When do you guys buy your second hero? I used to do it my first turn but money can sometimes be a problem for me and lately I've preffered to buy the hero week2/3 instead.
Of course, If I see a lot of chests and gold lying around, then I buy second hero faster.

I just realised this topic is really about building Town Hall early or not, sorry if I went off topic guys! I build Town Hall day one.
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Sub_Zero
Sub_Zero


Adventuring Hero
posted November 16, 2007 03:07 AM
Edited by Sub_Zero at 03:08, 16 Nov 2007.

would like to see more opinions about building orders for different towns.

stronghold: not so much variation here i guess....upgrade rocs day 8 and go for AB's asap

inferno: also pretty straight forward. get efrets and pit fiends. do you upgrade efrets day 8?

tower: mage guild/ MG's day 1. day 7...if you are low on cash, lets say you have 6000, do you buy the castle-structure or do you save money to upgrade and buy 5 nagas day 8?

rampart: do you upgrade elves on day 2 if you only got 7 of them? do you ever upgrade centaurs day 1? my favorite tactic when i get ufrettin in tavern is using him as main first week ang upgrade dwarves. 30+ battle dwarves with 7 speed who morale like crazy just makes my day (week)

fortress: hydra without citadel and castle or gorgons with? hydra + castle or hydra + gorgons + citadel? assuming you cant build all because of money or whatever.

dungeon: do you really upgrade harpies if they're prebuit? if i dont start with shakti i always buy evil eyes day 1....upgrading harpies seems like a waste to me unless you have 20+ . but most important...minotaurs or manticors? do you upgrade day 8? would youre choice between minotaurs and manticores change between a rich and poor map?

castle: do you still build mage guild day 1 if you dont expect beeing able to get angels?

of cource builing order can change from map to map, but i want to know how you plan out to build. hoping to get answers from some experts.

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Fank0
Fank0


Known Hero
There are no limits
posted November 16, 2007 09:08 AM
Edited by Fank0 at 09:09, 16 Nov 2007.

Quote:
tower: mage guild/ MG's day 1. day 7...if you are low on cash, lets say you have 6000, do you buy the castle-structure or do you save money to upgrade and buy 5 nagas day 8?

On jebus template do not upg gremlins to save turn for build.
Having castle and no money to buy out nagas week 2 day 1 is not smart. Better upg them. Naga queens do miracles against the map.

Quote:
rampart: do you upgrade elves on day 2 if you only got 7 of them? do you ever upgrade centaurs day 1? my favorite tactic when i get ufrettin in tavern is using him as main first week ang upgrade dwarves. 30+ battle dwarves with 7 speed who morale like crazy just makes my day (week)

No point in upg 7 elves. Never upg centaurs week 1. Never spend money on dwarves. U see Ufretin in tavern - buy it. Else the bastard may come again the next week. Then send him in the most poor looking direction

Quote:
fortress: hydra without citadel and castle or gorgons with? hydra + castle or hydra + gorgons + citadel? assuming you cant build all because of money or whatever.

Hydra with catle is the best option.

Quote:
dungeon: do you really upgrade harpies if they're prebuit? if i dont start with shakti i always buy evil eyes day 1....upgrading harpies seems like a waste to me unless you have 20+ . but most important...minotaurs or manticors? do you upgrade day 8? would youre choice between minotaurs and manticores change between a rich and poor map?

Do not upg harpies. Buy eyes only if desperately need army. Unless u have a manti dwell always buy and upg minos ASAP.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted November 16, 2007 11:01 AM

I think Fank0's advices refer to rich(er) templates (like Jebus) mostly, and in that case they are correct imho.

In other cases, some of the mentioned ideas of sub_zero aren't that bad.
- Upgrading elves is always a good option on templates (or higher difficulty levels) where u know u will get in money problems. Leave out dwarves if not prebuilt and upgrade elves and even cents. 7-10 grandies and 40 captains can face a lot of enemies....not to mention your movement increasment...
- Upgrading hags is sometimes your only chance to procede well enough on tougher templates
- Hydra and castle is 95% of the time better choice than gorgs + citadel. Just imagine how many units u will have more next week if u build Castle in compariosn to a few gorgons instead....no question...
- MG's are a must on tougher temps, coz u rarly will build giants week 1 coz Tower is very costly (gems, crystals). A throng of MG's do a lot of damage....
- If not jebus, I try to upgrade Rocs week 1. You will miss clops anyway, therefor u got (at least) 1 build free. Tbirds can reach other side on rough, which makes fights much more easier, especially vs bunch of shooters. And again movement...
- Sultans day 8 a must, no matter what template imho.
- Castle depends. If poor temp, I go for marksmen if archers prebuilt.

Just my 2 cents....
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Fank0
Fank0


Known Hero
There are no limits
posted November 16, 2007 11:44 AM

Well, i would play it this way on almost any random map. Only exception being upgrading gremlins with tower to give a strong army week 1.

With rampart 7 GE do not make such a difference against the map. Almost everything u can fight with 7 GE u can fight with 7 elves too. Upgrading centaurs will cost you money and a building. So if u upg them you can end up without castle/unis. Best option here is building elves day one and if they are less then 10-12 building town hall on day 2. It will pay back on day 7. Else upg elves on day 2 if you have a good number of them allows you to take some tough fights. Ivor with 15-17 GE, ~50 cents and some fodder can take on treasuries ( up to 20 dwarves) , medusa stores (6, maybe 8 medusas if blessed with more cents or good magic), almost every stack of walkers on the map. Hypotetically a 2 naga bank is also doable, but if not having bless/slow may end up pretty bad if nagas tend to morale a lot.

About dungeon upgrading harpies i agree with angelito. May do miracles on poor maps if u have enough ot them. Bless again is important.

Upgrading rocs may cost you building your bohos/castle. Speed is wonderful but it is possible to regret having them on a poorer map in case u can't afford building bohos/castle.

Sultans are a must on day 8. They can fight almost everything with the right tactics. Stay away from naga banks though. I just can't fight those week 2 with inferno effectively. Only on jebus when u have high level dwells it is doable without costing u much.

About the castle. Well , if angels are out of question then you aim at cavaliers with castle. These leaves 1 day to build something. If archers are prebuild upg them. If not , mage guild all the way.

Fortress - listen to angelito. Those few gorgons are not worth skipping the bonus hydra alone, not to mantion the other creatures.
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maretti
maretti


Responsible
Supreme Hero
posted November 16, 2007 02:08 PM

My normal week 1 building order on poor temps like balance where lvl 2 isnt prebuilt:

Castle: Marskmen if I have at least 15 archers, cavs, citadel.
Ramp: Grand elfs if 12+ otherwise town hall day 2, unis, castle.
Inferno: Effrets, pits, castle.
Tower: MGs, nagas, citadel.
Stronghold: day 3 town hall, day 4 marked, behemoths, castle.
Fortress: Hydras, castle. If poor, marked instead of castle.
Dungeon: If Shakti upgrade trogs day 1, mantis, citadel. Otherwise eyes day 1, mantis + castle. I never upgrade harpies.


On rich maps like jebus go for lvl 7 creatures and citadel/castle if possible. Dont upgrade anything week 1. With inferno, castle, tower and ramp build guild day 1.
____________
Crag rules, Orrin and Ivor suck

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Sub_Zero
Sub_Zero


Adventuring Hero
posted November 16, 2007 03:21 PM

thanks for replies.

about fortress: what if you have to choose between gorgons + castle and hydra with only citadel or no walls at all? i know you can do a lot with hydras, but i've always had a weakness for gorgons, especially the upgraded version

i see fank0 and maretti have different opinions on what to build in dungeon. i tend to do like fank0, 9 mino kings rules week 2. maretti, do you upgrade those manticores? i always seem to be low on sulfur with dungeon. another possibility is to build both manticores and minotaurs but with only citadel.

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Fank0
Fank0


Known Hero
There are no limits
posted November 16, 2007 03:47 PM

Well , with dungeon you can have all 1-6 lvl dwells + castle.
If harpies are prebuild you can afford building an additional building. Best case scenario is finding a good dwell and building a POS.

If harpies are not prebuild and you have a manti / mino dwell skip the castle as well. Go for the POS and the extra troops. On jebus you have to scout like hell and find the dragon dwell. Also check the other castle in case they are also dungeons. A drago dwell + 2 POS to start week 1 is amazing. I have had a game with 3 red dragons day 4. Well , it ended pretty fast
Also, with dungeon, be careful to take the mana vortex bonus with the main hero and not with someone in garrison. Feels really bad.

About your gorgon obsession... Well, could hardly imagine a map that poor that a hydra dwell with at least citadel is impossible to build. If however , there is one , then i may go for gorgons and castle. May be.....


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Sub_Zero
Sub_Zero


Adventuring Hero
posted November 16, 2007 03:56 PM

yes, of cource i build both minos and maticores if i can. but what if you have to choose? minos+castle / manticores+castle / manticores+minos+citadel.

i love POS to, even if i only get a evil eye-dwelling. last game i had 60 evil eyes week 2

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Fank0
Fank0


Known Hero
There are no limits
posted November 16, 2007 04:11 PM

What is important about POS is to flag the correct dwelling only. This way you are sure that you will get what you need. So never flag low lvl dwells before you make reasonably sure that there is nothing better on the map. This may cost you a lot.

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maretti
maretti


Responsible
Supreme Hero
posted November 16, 2007 04:57 PM

Quote:
but what if you have to choose? minos+castle / manticores+castle / manticores+minos+citadel.


I would go for mantis+minos+citadel

About the hydraissue. I think that its a pretty close call. Both can be best depending on the situation you are in.
____________
Crag rules, Orrin and Ivor suck

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Sub_Zero
Sub_Zero


Adventuring Hero
posted November 16, 2007 08:30 PM

would your building order change on poor maps like panic where you meet early without beeing able to upgrade your level 7 creatures in most cases? i've read some people don't bother building devil-dwelling because they need money for demon-making, etc...

i guess having a big power-stack makes you a lot faster, but i don't know about dropping devils though....would like to see what you do with other towns also, do you build dragons with rampart/dungeon, giant with tower, etc... i usually don't build giants if i know i won't be able to upgrade them.

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Binabik
Binabik


Responsible
Legendary Hero
posted November 16, 2007 09:36 PM

A lot of times I think it's easier to look at the other side. Instead of thinking about what you would rather have in your army, think about which one you'd rather fight.

Quote:
I never upgrade harpies.
What do you give your scouts if you don't have any good non-native? I think the harpy dwell is worth upgrading just for scouts. I don't go out of my way to chain them, but I get them to scouts when I get a chance.

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maretti
maretti


Responsible
Supreme Hero
posted November 16, 2007 09:39 PM
Edited by maretti at 23:07, 16 Nov 2007.

I would normally go for devils but not allways. They are not that important. It depends of how early you expect to meet and how strong your opponent seems to be. If you expect to meet pretty early and you will have a hard time buying out if you build the devils you should probably not build them.

I allways go for dragons week 2 with ramp. Most times with dung but not allways. I allways build giants too. They are actually pretty strong and pretty cheap. Only 2000 gold pr. giant and 5000 for the building, thats allways worth it.

I rarely upgrade any lvl 7s other than behemoths and hydras on balance/panic.

About harpy hags: I dont believe that this upgrade is worth losing the castle week 1. Besides you wont have them day 1 so its a mess giving a hag to each scout day 2. If I dont have some speed 6 creatures for the scouts, ill have to give them speed 4 creatures. Most times you will have some speed 6s though.
Im not saying that it will never be better to build the hags and save the money for the castle. That way you will have more money to spend on creatures early week 2. Its just not part of my gameplay.
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Crag rules, Orrin and Ivor suck

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